Friday, 13 September 2013

Hostel Management System Free Download

Hostel Management System Free download


Hostel Management System
Hostel Management which helps them to save the records of the students about their rooms and other things. It helps them from the manual work from which it is very difficult to find the record of the students and the mess bills of the students, and the information of about the those ones who had left the hostel three years before. This Hostel Management System project code developed using Visual Basic 6.0 and Microsoft Access Driver. This project code is available in VB.NET. 

Hostel Management System

Project ID : 011120111750
Project Name : Hostel Management System
Front End : Visual Basic 6.0
Back End : Microsoft Access 2003
Requirements : 
Visual Basic 6.0
Microsoft Access 2003
Password : 011120111750

Free Source CodeCentral Library Management System

Central Library Management System Free

                                 
The Central Library Management System project is developed using JAVA technology and Microsoft access database used to store record. The aim of the research work is to develop the system for issuing  BOOKS to students, teachers, by using existing Campus Network infrastructure By Using Advance Technology and make the library system more effective and more efficient. Add books, issue books, return books, Fine calculation, Yearly report are the main features of this project.
Tools and Technology used:
• Java Technology
• Java Swing
• Java AWT
• Java Database Programming
• Open Database Connectivity.
• Microsoft Access 2000 database
Whats in this library Management System?
  • Main Form
  • Add Books
  • Issue Books
  • Return Books
  • Add Year
  • Fine
Database tables:
tblbarrowedbooks
tblbarrowers
tblbooks
tblcategory
tblcourse
tblfines
tblschool
tblusers
tblyears
Project Screen shot:
Default Database password and connection name:
DATABASE PASSWORD: libsys
ODBC Connection name: LibrarySystem
Click here Download project code

FREE SOURCE CODE FOR SNAKEMAN

FREE SOURCE CODE FOR SNAKEMAN


                                                                                              
Author: Winston

Email: winsemerson@gmail.com

Category: C++




#include<fstream.h>
#include<stdlib.h>
#include<process.h>
#include<stdio.h>
#include<time.h>
#include<dos.h>
#include<string.h>
#include<graphics.h>
#include<bios.h>
#include<conio.h>
#include<iomanip.h>
unsigned key;
int len=0,count=0,foodtype=0,d,m,food_flag=0,j=0,i=0,display_count=10,
hscore_pos=0,x_index=0,y_index=0,mx,my,maze=1,speed=100;
long score=0,ti_elap=0,ti_rem=15,tot_ti=15,ti_init;
char *main_menu[]={{"1. Play"},{"2. Options"},{"3. Instruction"},
       {"4. Hi-Score"},{"5. Exit"}};
char *game_menu[]={{"1. Mazes"},{"2. Level"},{"3. Back to Main menu"}};
char *maze_menu[]={{"1. Open"},{"2. Box"},{"3. Twisted"},
       {"4. Return to Main menu"}};
char *level_menu[]={{"1. Beginner"},{"2. Intermediate"},{"3. Expert"},
     {"4. Return to Main menu"}};
char *m_m[]={"P","O","I","H","E"};
char *g_m[]={"M","L","B"};
char *mm[]={"O","B","T","R"};
char *lm[]={"B","I","E","R"};
int maze3_x[][14]={{2,3,4,5,6,7,8,9,10,11,12,13,14,15},
       {25},
       {30},
       {37,38,39,40,41,42,43,44,45,46,47,48,49,50}};
int maze3_y[][14]={{30},
       {2,3,4,5,6,7,8,9,10,11,12,13,14,15},
       {27,28,29,30,31,32,33,34,35,36,37,38,39,40},
       {20}};

  void showfood();
  void end();
  void show_game_menu();
  void show_main_menu();
enum{UP=1,RIGHT=2,DOWN=3,LEFT=4}DIRECTION,Pre_Dir;
struct
{
 unsigned x:7 ;
 unsigned y:7 ;
}coordinate[1000],tail,head,food;
inline void initialise()
{
  d=DETECT;
  initgraph(&d,&m,"e:\tc\bgi");
  cleardevice();
  mx=getmaxx();
  my=getmaxy();
}
void RESET()
{
  len=count=foodtype=food_flag=i=j=hscore_pos=x_index=y_index=0;
  display_count=10,
  speed=100;
  score=ti_elap=0;ti_rem=tot_ti=15;
  head.x=head.y=tail.x=tail.y=food.x=food.y=0;
  for(i=0;i<1000;i++)
   coordinate[i].x=coordinate[i].y=0;
}
 void showoff_food()
  {
   gotoxy(food.x,food.y);
   cout<<" ";
   food.x=food.y=0;
   showfood();
  }

int showfoodtimer(int fo_fl)
{
 if(fo_fl==1)
 {
  if(ti_rem<=0)
   {
  showoff_food();
  ti_rem=15;
  food_flag=0;
   }
  else
  {
   ti_elap=((biostime(0,0L)-ti_init)/(speed/16));
   ti_rem=(tot_ti-(ti_elap));
   gotoxy(7,46);
   if(ti_rem<10)
 cout<<"0"<<ti_rem;
   else
 cout<<ti_rem;
  }
 }
 else
  {
   gotoxy(7,46);
   cout<<"  ";
  }
  return 0;
}
void showfood()
{
 int flag=0;
 re:
 food.x=random(49)+2;
 food.y=random(39)+2;
 for(i=0;i<len;i++)
 {
  if(food.x==coordinate[i].x && food.y==coordinate[i].y)
 goto re;
 }
 if(maze==3)
  {
   for(i=0;i<4;i++)
   {
 for(j=0;j<14;j++)
 {
  if(food.x==maze3_x[i][j])
   flag=1;
 }
 for(j=0;j<14;j++)
 {
  if(food.y==maze3_y[i][j] && flag==1)
  goto re;
 }
   }
  }
 gotoxy(food.x,food.y);
 textcolor(RED);
 cprintf("@");
}
void showbigfood()
{
 re1:
 food.x=random(49)+2;
 food.y=random(39)+2;
 for(int j=0;j<len;j++)
 {
  if(food.x==coordinate[j].x && food.y==coordinate[j].y)
   goto re1;
 }
  textcolor(YELLOW);
  gotoxy(food.x,food.y);
  cprintf("é");
}
void exit()
{
  delay(50);
  textmode(4);
  gotoxy(10,8);
  cout<<"Exiting the program";
  delay(2000);
  exit(0);
}
void border()
{
  setcolor(GREEN);
  rectangle(2,2,mx-2,my-2);
  setcolor(RED);
  rectangle(4,4,mx-4,my-4);
  setcolor(GREEN);
  rectangle(6,6,mx-6,my-6);
  settextstyle(4,0,5);
  outtextxy(180,40,"SNAKEMAN");
  setcolor(YELLOW);
  line(165,88,440,88);
  setcolor(RED);
  line(165,90,440,90);
}

void intro_graphics()
{
  clrscr();
  initialise();
  border();
  settextstyle(3,0,3);
  setcolor(RED);
  outtextxy(130,200,"Programmed By:");
  settextstyle(1,0,3);
  setcolor(WHITE);
  outtextxy(330,200,"Manish Jain");
  outtextxy(150,235,"mkj_manishjain@yahoo.co.in");
  outtextxy(150,275,"         +91 9896455735");
  settextstyle(1,0,4);
  setcolor(RED);
  outtextxy(120,360,"Press any key to play");
  getch();
}
void showtime()
{
  char datebuf[9];
  char timebuf[9];
  _strdate(datebuf);
  _strtime(timebuf);
  gotoxy(30,45);
  cout<<" DATE       TIME";
  gotoxy(30,46);
  cout<<datebuf<<" "<<timebuf;
}
inline void showscore()
{
  gotoxy(15,45);
  cout<<"SCORE";
  gotoxy(16,46);
  cout<<score;
}
char *return_maze()
{
 switch(maze)
 {
  case 1: return ("OPEN");
  case 2: return ("BOX");
  case 3: return ("TWISTED");
 }
 return "OPEN";
}
void init()
{
  DIRECTION=Pre_Dir=RIGHT;
  gotoxy(60,30);
  cout<<"M A Z E";
  gotoxy(60,32);
  cout<<return_maze();
  gotoxy(5,45);
  cout<<"Timer";
  randomize();
  _setcursortype(_NOCURSOR);
  showtime();
  showscore();
  tail.x=10;
  tail.y=10;
  for(int i=10;i<15;i++)
  {
   coordinate[len].x=i;
   coordinate[len].y=10;
   gotoxy(coordinate[len].x,coordinate[len].y);
   cout<<char(223);
   len++;
  }
  head.x=14;
  head.y=10;
  textcolor(BLUE);
  for(i=1;i<=50;i++)
   {
   j=1;
   gotoxy(i,j);
    cprintf(" ");
   gotoxy(i,j+40);
    cprintf(" ");
   }
  for(i=1;i<=41;i++)
   {
   j=1;
   gotoxy(j,i);
    cprintf(" ");
   gotoxy(j+50,i);
    cprintf(" ");
   }
  showfood();
}
void show_snake(int DIRECTION)
{
   gotoxy(head.x,head.y);
   textcolor(GREEN);
   switch(DIRECTION)
   {
 case UP   :
  if(Pre_Dir==LEFT)
    cprintf("Ý");
  else
    cprintf("Þ");
  break;
 case RIGHT:
  if(Pre_Dir==DOWN)
    cprintf("Ü");
  else
    cprintf("ß");
  break;
 case DOWN :
  if(Pre_Dir==RIGHT)
    cprintf("Þ");
  else
    cprintf("Ý");
  break;
 case LEFT :
  if(Pre_Dir==UP)
    cprintf("ß");
  else
    cprintf("Ü");
  break;
   }
}
inline void showoff()
{
 gotoxy(tail.x,tail.y);
 cout<<" ";
}
inline void SOUND()
{
 sound(1500);
 delay(55);
 nosound();
}
void gameover()
{
 sound(1220);
 delay(500);
 nosound();
 initialise();
 border();
 settextstyle(1,0,5);
 setcolor(RED);
 outtextxy(130,180,"GAME  OVER");
 settextstyle(1,0,5);
 setcolor(BLUE);
 outtextxy(140,250,"SCORE");
 gotoxy(48,16);
 char *s;
 ltoa(score,s,10);
 outtextxy(325,250,s);
 settextstyle(4,0,5);
 setcolor(WHITE);
 outtextxy(65,350,"Wish to continue:(Y/N):");
 char ch=getche();
 if(ch=='y'||ch=='Y')
 {
  outtextxy(510,350,"Y");
  getch();
  RESET();
  initialise();
  show_main_menu();
 }
 else if(ch=='n'||ch=='N')
  {
   outtextxy(510,350,"N");
   free(maze_menu);
   free(main_menu);
   free(level_menu);
   free(game_menu);
   free(m_m);
   free(mm);
   free(lm);
   free(g_m);
   exit();
  }
}

void loadmaze()
{
 if(maze==3)
 {
  textcolor(WHITE);
  for(i=1;i<15;i++)
  {
   gotoxy(i+1,30);
   cprintf("²");
   gotoxy(25,i+1);
   cprintf("²");
   gotoxy(36+i,20);
   cprintf("²");
   gotoxy(30,26+i);
   cprintf("²");
  }
 }
}
void game()
{
  init();
  loadmaze();
  sleep(2);
  while(1)
  {
   if(bioskey(1))
   {
  key=bioskey(0);
  int s=key>>8;
  if(s==1)
   exit();
  else
  if(s==72)      //If UP arrow key is pressed
  {
   if(DIRECTION==4 || DIRECTION==2)
    {
   Pre_Dir=DIRECTION;
   DIRECTION=UP;
    }
  }
  else if(s==80)  //If DOWN arrow key is pressed
  {
   if(DIRECTION==4 || DIRECTION==2)
    {
   Pre_Dir=DIRECTION;
   DIRECTION=DOWN;
    }
  }
  else if(s==77)   ////If RIGHT arrow key is pressed
  {
   if(DIRECTION==1 || DIRECTION==3)
    {
   Pre_Dir=DIRECTION;
   DIRECTION=RIGHT;
    }
  }
  else if(s==75)   ////If LEFT arrow key is pressed
  {
   if(DIRECTION==1 || DIRECTION==3)
    {
   Pre_Dir=DIRECTION;
   DIRECTION=LEFT;
    }
  }
   }
   if(DIRECTION==2)         //Right Key
  head.x++;
   else if(DIRECTION==1)    //Up Key
  head.y--;
   else if(DIRECTION==4)    //Left Key
  head.x--;
   else if(DIRECTION==3)    //Down Key
  head.y++;
   if(maze==1)              //OPEN maze
   {
 if(head.x>50)
    head.x=2;
 else if(head.x<=1)
    head.x=50;
 if(tail.x>50)
    tail.x=2;
 else if(tail.x<=1)
    tail.x=50;
 if(head.y>40)
    head.y=2;
 else if(head.y<=1)
    head.y=40;
 if(tail.y>40)
    tail.y=2;
 else if(tail.y<=1)
    tail.y=40;
   }
   else if(maze==2)         //BOX Maze
   {
  if(head.x>50 ||head.y>40 ||head.x<2 ||head.y<2)
   gameover();
   }
   else if(maze==3)        //TWISTED or SPIRAL Maze
   {
 for(i=2;i<16;i++)
 {
  if((head.x==25 && head.y==i)||(head.x==i && head.y==30)
  ||(head.x==35+i && head.y==20)||(head.x==30 && head.y==25+i))
   {
   gameover();
   }
 }
   if(head.x>50)
    head.x=2;
   else if(head.x<=1)
    head.x=50;
   if(tail.x>50)
    tail.x=2;
   else if(tail.x<=1)
    tail.x=50;
   if(head.y>40)
    head.y=2;
   else if(head.y<=1)
    head.y=40;
   if(tail.y>40)
    tail.y=2;
   else if(tail.y<=1)
    tail.y=40;
 }

   for(int i=0;i<len;i++)
  {
   if(head.x==coordinate[i].x && head.y==coordinate[i].y)
  {
    gameover();
  }
  }
 show_snake(DIRECTION);
 if(head.x==food.x && head.y==food.y)
  {
   count++;
   if(ti_rem>5)
     score+=(foodtype*8)+2+(foodtype*((ti_rem*3)/2));
   else
     score+=(foodtype*8)+2;
   ti_rem=15;
   SOUND();
   food.x=food.y=0;
   if(count==5)
    {
   showbigfood();
   food_flag=1;
   ti_init=biostime(0,0);
   showfoodtimer(1);
   foodtype=1;
   count=0;
    }
   else
    {
   showfood();
   food_flag=0;
   foodtype=0;
    }
   len++;
  }
 else
  {
   tail.x=coordinate[0].x;
   tail.y=coordinate[0].y;
   showoff();
  for(int k=0;k<len-1;k++)
   {
   coordinate[k].x=coordinate[k+1].x;
   coordinate[k].y=coordinate[k+1].y;
   }
  }
 coordinate[len-1].x=head.x;
 coordinate[len-1].y=head.y;
 delay(speed);
 showtime();
 showscore();
 showfoodtimer(food_flag);
 gotoxy(64,14);
 cout<<"X-Cor Y-Cor";
 gotoxy(65,15);
 cout<<head.x<<"    "<<head.y;
  }
}
void get_level_choice()
{
 get:
 int cho=bioskey(0);
 cho=cho>>8;
 switch(cho)
 {
  case 2:
  case 48:
  case 28:
  case 79: speed=125;
     show_main_menu();
     break;
  case 3:
  case 23:
  case 80: speed=90;
     show_main_menu();
     break;
  case 4:
  case 18:
  case 81: speed=55;
     show_main_menu();
     break;
  case 5:
  case 19:
  case 75: show_game_menu();
     break;
  default: goto get;
 }
}
void get_maze_choice()
{
 get:
 int cho=bioskey(0);
 cho=cho>>8;
 switch(cho)
 {
  case 2:
  case 28:
  case 24:
  case 79: maze=1;
     show_main_menu();
     break;
  case 3:
  case 48:
  case 80: maze=2;
     show_main_menu();
     break;
  case 4:
  case 20:
  case 81: maze=3;
     show_main_menu();
     break;
  case 5:
  case 19:
  case 75:         show_game_menu();
     break;
  default: goto get;
 }
}
void getlevel()
{
  cleardevice();
  border();
  settextstyle(1,0,5);
  setcolor(RED);
  outtextxy(50,140,"L E V E L");
  settextstyle(3,0,5);
  for(i=0;i<4;i++)
  {
   setcolor(WHITE);
   outtextxy(67,190+(45*i),level_menu[i]);
   setcolor(RED);
   outtextxy(130,190+(45*i),lm[i]);
  }
  get_level_choice();
}

void getmaze()
{
  cleardevice();
  border();
  settextstyle(1,0,5);
  setcolor(RED);
  outtextxy(50,140,"M A Z E S");
  settextstyle(3,0,5);
  for(i=0;i<4;i++)
  {
   setcolor(WHITE);
   outtextxy(67,190+(45*i),maze_menu[i]);
   setcolor(RED);
   outtextxy(130,190+(45*i),mm[i]);
  }
  get_maze_choice();
}
void get_gm_choice()
{
 get:
 int cho=bioskey(0);
 cho=cho>>8;
 switch(cho)
 {
  case 2:
  case 50:
  case 28:
  case 79: getmaze();
     break;
  case 3:
  case 38:
  case 80: getlevel();
     break;
  case 4:
  case 48:
  case 81: show_main_menu();
     break;
  default: goto get;
 }
}
void show_game_menu()
 {
  cleardevice();
  border();
  settextstyle(1,0,5);
  setcolor(RED);
  outtextxy(50,140,"G A M E  M E N U");
  settextstyle(3,0,5);
  for(i=0;i<3;i++)
  {
   setcolor(WHITE);
   outtextxy(67,190+(45*i),game_menu[i]);
   setcolor(RED);
   outtextxy(130,190+(45*i),g_m[i]);
  }
   get_gm_choice();
 }
void play()
{
 cleardevice();
 restorecrtmode();
 textmode(64);
 game();
}
void options()
{
 show_game_menu();
}
void instruction()
{
 cleardevice();
 border();
 setcolor(RED);
 settextstyle(1,0,5);
 outtextxy(50,140,"I N S T R U C T I O N S");
 settextstyle(3,0,3);
 setcolor(WHITE);
 outtextxy(60,190,"1. Move the snake using Arrow Keys -> ");
 outtextxy(60,230,"   UP, DOWN, LEFT, RIGHT");
 outtextxy(60,270,"2. Eat food (@,é) and make snake grow longer.");
 outtextxy(60,300,"3. You will get 2 points for (@) and");
 outtextxy(60,330,"   more points for Bonus food(é)");
 outtextxy(60,365,"4. Don't let it hit the walls or its tail");
 settextstyle(4,0,4);
 setcolor(RED);
 outtextxy(140,425,"Press any key to Continue");
 getch();
 show_main_menu();
}
void hiscore()
{
 cleardevice();
 border();
 setcolor(RED);
 settextstyle(1,0,5);
 outtextxy(50,140,"    H I   S C O R E");
 settextstyle(3,0,3);
 setcolor(WHITE);
 outtextxy(60,220,"Sorry! This feature is not available in this version
");
 outtextxy(60,270,"For further details, Contact  :  ");
 setcolor(GREEN);
 outtextxy(60,310,"        mkj_manishjain@yahoo.co.in");
 outtextxy(60,345,"        Mobile no.: +91 9896455735 ");
 settextstyle(4,0,4);
 setcolor(RED);
 outtextxy(140,425,"Press any key to Continue");
 getch();
 show_main_menu();
}

void get_mm_choice()
{
 get:
 int cho=bioskey(0);
 cho=cho>>8;
 switch(cho)
 {
  case 2:
  case 25:
  case 28:
  case 79: play();
    break;
  case 3:
  case 24:
  case 80: options();
    break;
  case 4:
  case 23:
  case 81: instruction();
    break;
  case 5:
  case 35:
  case 75: hiscore();
    break;
  case 6:
  case 18:
  case 76: exit();
    break;
  default: goto get;
 }
}
void show_main_menu()
{
 cleardevice();
 border();
 settextstyle(1,0,5);
 setcolor(GREEN);
 outtextxy(60,130,"M A I N  M E N U");
 settextstyle(3,0,5);
 for(i=0;i<5;i++)
 {
 setcolor(WHITE);
 outtextxy(67,180+(35*i),main_menu[i]);
 setcolor(RED);
 outtextxy(130,180+(35*i),m_m[i]);
 }
 get_mm_choice();
}
void end()
{
  initialise();
  for(j=0;j<=2;j++)
  {
   setcolor(RED+j);
   circle(mx/2,my/2,150+j*2);
  }
  settextstyle(4,0,5);
  outtextxy(mx/2-65,my/2-20,"The End");
  getch();
  closegraph();
  restorecrtmode();
  exit(0);
}
//MAIN FUNCTION
void main()
{
  intro_graphics();
  show_main_menu();
}

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